Games by Katherine MacLean

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About this eBook

Author MacLean, Katherine, 1925-2019
Illustrator Ashman, William
Title Games
Note Reading ease score: 81.4 (6th grade). Easy to read.
Credits Produced by Sankar Viswanathan, Robert Cicconetti, and the
Online Distributed Proofreading Team at http://www.pgdp.net
Summary "Games" by Katherine MacLean is a science fiction short story written in the early 1950s. The narrative revolves around the fluidity of identity and the concept of telepathic connection between a child and a prisoner, exploring the interplay between imagination and reality. The story delves into themes of memory, wisdom, and the burdens of adulthood as experienced through the lens of a young boy's play. In the story, young Ronny immerses himself in imaginative play, pretending to be an Indian chief facing overwhelming odds. As he engages in these fantasies, he inadvertently connects with Dr. Revert Purcell, a biochemist imprisoned for withholding dangerous knowledge about bioweapons. The narrative oscillates between Ronny's innocent adventures and Purcell's dire circumstances, highlighting the contrast between childhood simplicity and adult complexities. Through their interconnected experiences, the story addresses profound ideas about legacy, the transmission of knowledge, and the potential burdens carried by future generations. Ultimately, it invites readers to reflect on the intertwining of play, memory, and responsibility. (This is an automatically generated summary.)
Language English
LoC Class PS: Language and Literatures: American and Canadian literature
Subject Science fiction
Subject Short stories
Subject Psychic ability -- Fiction
Category Text
EBook-No. 31798
Release Date
Copyright Status Public domain in the USA.
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